The Park Bench: A Diorama
Park Path

Park Path

Park Path: Vertical

Park Path: Vertical

The Park Bench from Above

The Park Bench from Above

The Park Bench from Below

The Park Bench from Below

The Park Bench

The Park Bench

Honestly, I just like artsy shots with sun shafts.

Honestly, I just like artsy shots with sun shafts.

The Park Bench-Fly Through

The Full Diorama, Vertical

The Full Diorama, Vertical

The Full Diorama, Horizontal

The Full Diorama, Horizontal

All Render Targets

All Render Targets

Lighting Only

Lighting Only

Detail Lighting

Detail Lighting

Albedo

Albedo

Asset Overview

Asset Overview

Asset Overview 02-Close

Asset Overview 02-Close

The Park Bench-Park Bench

Park Bench-Foliage

The Park Bench-Rocks

Park Bench-Trees

Park Bench-Deco

The Park Bench is a personal portfolio diorama being presented in Unreal Engine (4.19). I started the project while at Bluepoint Games, but it didn't come together until I picked it up again earlier this year and re-worked it's scope. The only surviving elements from before are the Walkman, The Bench, and some (but not all) foliage. Individual assets are posted via SketchFab.

I used a large amount of Gametextures.com base materials and source TGA's for this project. I would combine and re-mix many of them in Substance Painter for standalone assets. Additionally, I used them in conjunction with traditional techniques for custom foliage sheets and tree leaf layouts.

The tree you see is made 100% by hand. I do not have a license for Speed Tree and wanted the practice.

The video was all done in Sequencer within Unreal 4.