Assistant Teaching Professor of Digital Media at Drexel University; Part Time Art Director at GameTextures.com
10 Year Professional Game Artist with a passion for Environment Art specializing in Unreal Engine.
Shipped Game Titles (Environment Art):
Shadow of The Colossus: PS4 (2018)
Lawbreakers: PC/PS4 (2017)
Arcade Artist (Technical Artist): HTC Vive (2016)
Infinite Crisis: PC (2015)
DDO: Shadowfell Conspiracy: PC (2013)
Defiance: PC/360/PS3 (2013)
Lord of The Rings Online: PC (2013)
Uncharted Golden Abyss: PlayStation Vita (2012)
Cypher Kids Club: iOS (2012)
Product Visualization and Rendering:
Dreamline Shower (2018-2019)
Immersive Media
SK II: The Journey (2017)
Diageo DrinkiQ: Decesions 360
• Created and Taught four new courses and modified three existing courses focused on real time 3D principles
• Led two work study students in creating the animated centerpiece of the Independence Seaport Museum’s
The Difficult Journey Home exhibit
• Continuing to improve visual consistency across client and internal projects though expanded documentation,
QA processes, and weekly team review meetings as part of a fully remote team
• Asset Integration Lead for a key external client
• Write and edit game development articles on the Gametextures.com blog page
• Authored ‘room scene’ renders highlighting Dreamline Products for online retail and marketing
• Lead a project to create and implement a renderer agnostic Substance Suite based pipeline
• Introduced an Unreal Engine production pipeline and asset library
• Remade a section of the classic PS2 game honoring the original layout while adopting a transformational
visual aesthetic using Maya based proprietary tools
• Teach and mentor students in a variety of subjects related to game art and design
• Use existing syllabi as a guide to creating updated curriculum for classes
• Courses taught: 3D Modeling & Texturing I and II, Introductory Game Design, Experimental Game Design
• Led a small team’s Unreal Engine integration into a pre-rendered YouTube 360 video for Diageo
• Modeled, textured, set-dressed and rendered the key crash sequence
• Worked with a small team to create a YouTube 360 video for a client using Unreal 4
• Developed multiple shaders and materials achieving desired visual fidelity while maintaining an artist friendly workflow.
• Modeled and textured environment assets and set dressed two of the three environments
• Modeled and textures environmental assets under the direction of a senior artist for LawBreakers
• Created two weapon models and associated textures for use in Defiance
Model and Texture Artist
• Motion Logic Studios • Two Bit Circus LLC
• Hero4Hire LLC • Zero Transform LLC
• Ironbelly Studios • Hangman Digital
• PolydigitalSE • Digital Armada
• Endless Pools
Environment Artist
• M2M Studios • Koda Labs/MTI Games
• The University of Oklahoma K20 Center • Arch Virtual
Lead Artist and Consultant: PVP Heritage
• Modeled and Textured assets in a variety of styles and technical constraints for Infinite Crisis, Lord of The Rings Online, and Dungeons and Dragons Online.
• Created assets for use in Infinite Crisis’s unique destruction system
• Investigated a graphical anomaly that changed the art style in Infinite Crisis.
• Was an environment artist on the pre-production team on a cancelled title
• Built a number of lush environments for a key launch title for PlayStation Vita under the direction of senior artists
• Hand modeled terrain in Maya and used proprietary tools for population, material creation and export
• Optimized existing PlayStation 3 assets for use in game