Assistant Teaching Professor of Digital Media at Drexel University
Unreal Engine specialist focused on Environment, Material, and Technical Art disciplines.
Game Assets for Sale:
Unreal Marketplace: https://www.unrealengine.com/marketplace/en-US/profile/Daniel+Rose?count=20&sortBy=effectiveDate&sortDir=DESC&start=0
Sketchfab: https://sketchfab.com/rose3d/store
10 Year Professional Game Artist and Real Time Specialist.
Product Visualization and Rendering:
Dreamline Shower (2018-2019)
Shipped Game Titles (Environment Art):
Shadow of The Colossus: PS4 (2018)
Lawbreakers: PC/PS4 (2017)
Arcade Artist (Technical Artist): HTC Vive (2016)
Infinite Crisis: PC (2015)
DDO: Shadowfell Conspiracy: PC (2013)
Defiance: PC/360/PS3 (2013)
Lord of The Rings Online: PC (2013)
Uncharted Golden Abyss: PlayStation Vita (2012)
Cypher Kids Club: iOS (2012)
Immersive Media (Youtube 360)
SK II: The Journey (2017)
Diageo DrinkiQ: Decesions 360
• Collaborated with the Environment Art Lead and Art Director on the overall visual look for a section of the game world that maintained the layout of the original game while bringing in new, unique environmental design elements
• Transformed the visual quality of the original game by combining the modification of existing terrain assets with kit bashing in my section of the game as well as a few other areas
• Used proprietary tools to create both layered and decal material types
• Teach and mentor students in a variety of subjects related to game art and design
• Use existing syllabi as a guide to creating updated curriculum for classes
• Courses taught: 3D Modeling & Texturing I and II, Introductory Game Design, Experimental Game Design
• Write and edit game development articles on the Gametextures.com blog page
• Worked with a small team to create a Youtube 360 video for a client using Unreal 4
• Directed other artists on best practices for working on assets designed for Unreal
• Set Dressed, lit, and set up scenes to render out an animation to be composited with live action footage
• Rebuilt the Stereo Panoramic Capture plugin for Stereo Rendering, then implemented a non-stereo panoramic capture solution in late production to speed up render times
• Worked with a small team to create a YouTube 360 video for a client using Unreal 4
• Developed multiple shaders and materials achieving desired visual fidelity while maintaining an artist friendly workflow.
• Modeled and textured environment assets and set dressed two of the three environments
• Modeled and textures environmental assets under the direction of a senior artist for LawBreakers
• Created two weapon models and associated textures for use in Defiance
Model and Texture Artist
• Motion Logic Studios • Two Bit Circus LLC
• Hero4Hire LLC • Zero Transform LLC
• Ironbelly Studios • Hangman Digital
• PolydigitalSE • Digital Armada
• Endless Pools
Environment Artist
• M2M Studios • Koda Labs/MTI Games
• The University of Oklahoma K20 Center • Arch Virtual
Lead Artist and Consultant: PVP Heritage
• Modeled and Textured assets in a variety of styles and technical constraints for Infinite Crisis, Lord of The Rings Online, and Dungeons and Dragons Online.
• Created assets for use in Infinite Crisis’s unique destruction system
• Investigated a graphical anomaly that changed the art style in Infinite Crisis.
• Was an environment artist on the pre-production team on a cancelled title
• Built a number of lush environments for a key launch title for PlayStation Vita under the direction of senior artists
• Hand modeled terrain in Maya and used proprietary tools for population, material creation and export
• Optimized existing PlayStation 3 assets for use in game