Inspired by "The Phantoms" by Nicholas Gekko https://www.artstation.com/artwork/68nYZO. This project served to give myself more exposure to Unreal 5 and it's new technologies. As such, it is lit exclusively with Lumen and Nanite is used as often as possible. Custom assets are using a custom Layered Material setup as well as a custom Landscape Material based on this tutorial series by Unreal Sensi: https://www.youtube.com/watch?v=3hmRN8bXMM0. Additionally, this was my first foray into building terrain with World Machine.
A making of blog can be found here: https://www.artstation.com/blogs/drose/8ZMj/the-making-of-phantoms-unreal-5
Rock and Grass Textures and models are from Quixel Megascans. Decals are a mix of my own decals (shaders and images) and decals from Megascans. Trees, bushes, and flowers are a mix of Megascans and Marketplace assets. Links to all sourced assets are below. Floor Tile material provided by GameTextures.com.
Various Temporary Materials, Floor Tile: https://gametextures.com/
Flowers and Nature Pack: https://www.unrealengine.com/marketplace/en-US/item/8f1edc825c3f4c82bba8b26888c2d561
Scanned Poplar and Aspen Forest: https://www.unrealengine.com/marketplace/en-US/item/c080b7986e6b46968fa4f97b50bafebc
Megascans Leakages: https://www.unrealengine.com/marketplace/en-US/item/14bc6da9715e4542b2f40ba7ff185d29
Megascans Damages: https://www.unrealengine.com/marketplace/en-US/item/08fa42903ad54a5e9b89f33627b6f8b6
Megascans Climber Vine: https://www.unrealengine.com/marketplace/en-US/item/0b28daf167614819b5a602ccb5d08b42
Quixel Megascans, various assets: https://quixel.com/megascans