Shadow of The Colossus: Environment Art
One of the more claustrophobic shots of my region. Layout and a lot of world building by me, additional placement and polish by Urban. Shot provided by Bluepoint Games.

One of the more claustrophobic shots of my region. Layout and a lot of world building by me, additional placement and polish by Urban. Shot provided by Bluepoint Games.

Overview of my area. I did the initial layout and final polish while Urban McLafferty handled additional placement and polish as well. Shot provided by Bluepoint Games.

Overview of my area. I did the initial layout and final polish while Urban McLafferty handled additional placement and polish as well. Shot provided by Bluepoint Games.

Overview of my area. I did the initial layout and final polish while Urban McLafferty handled additional placement and polish as well. Shot provided by Bluepoint Games.

Overview of my area. I did the initial layout and final polish while Urban McLafferty handled additional placement and polish as well. Shot provided by Bluepoint Games.

One of the few smaller, intimate settings in the game. I did the initial layout and final polish while Urban McLafferty handled additional placement and polish as well. Shot provided by Bluepoint Games.

One of the few smaller, intimate settings in the game. I did the initial layout and final polish while Urban McLafferty handled additional placement and polish as well. Shot provided by Bluepoint Games.

One of the few smaller, intimate settings in the game. I did the initial layout and final polish while Urban McLafferty handled additional placement and polish as well. Shot provided by Bluepoint Games.

One of the few smaller, intimate settings in the game. I did the initial layout and final polish while Urban McLafferty handled additional placement and polish as well. Shot provided by Bluepoint Games.

One of the few smaller, intimate settings in the game. I did the initial layout and final polish while Urban McLafferty handled additional placement and polish as well. Shot provided by Bluepoint Games.

One of the few smaller, intimate settings in the game. I did the initial layout and final polish while Urban McLafferty handled additional placement and polish as well. Shot provided by Bluepoint Games.

I worked with WIllow Hermoso on the layout for this area. In this shot, I built the cliffs in the background while Willow built up the awesome foreground. Shot provided by Bluepoint Games.

I worked with WIllow Hermoso on the layout for this area. In this shot, I built the cliffs in the background while Willow built up the awesome foreground. Shot provided by Bluepoint Games.

I worked with WIllow Hermoso on the layout for this area. In this shot, I built the cliffs in the background and some of the ground leading up to them. Shot provided by Bluepoint Games.

I worked with WIllow Hermoso on the layout for this area. In this shot, I built the cliffs in the background and some of the ground leading up to them. Shot provided by Bluepoint Games.

A view by the far cliffside in my area. Layout and a lot of placement by me, refinements and polish by WIllow and Urban. Shot provided by Bluepoint Games.

A view by the far cliffside in my area. Layout and a lot of placement by me, refinements and polish by WIllow and Urban. Shot provided by Bluepoint Games.

Overview of my area. I did the initial layout and final polish while Urban McLafferty handled additional placement and polish as well.

Overview of my area. I did the initial layout and final polish while Urban McLafferty handled additional placement and polish as well.

Overview of my area (Vivid Filter). I did the initial layout and final polish while Urban McLafferty handled additional placement and polish as well.

Overview of my area (Vivid Filter). I did the initial layout and final polish while Urban McLafferty handled additional placement and polish as well.

Overview of my area (Frozen/Cold Filter). I did the initial layout and final polish while Urban McLafferty handled additional placement and polish as well.

Overview of my area (Frozen/Cold Filter). I did the initial layout and final polish while Urban McLafferty handled additional placement and polish as well.

Overview of my area. I did the initial layout and final polish while Urban McLafferty handled additional placement and polish as well.

Overview of my area. I did the initial layout and final polish while Urban McLafferty handled additional placement and polish as well.

One of the pathways through my area. I did the initial layout and final polish while Urban McLafferty handled additional placement and polish as well.

One of the pathways through my area. I did the initial layout and final polish while Urban McLafferty handled additional placement and polish as well.

One of the few smaller, intimate settings in the game. I did the initial layout and final polish while Urban McLafferty handled additional placement and polish as well.

One of the few smaller, intimate settings in the game. I did the initial layout and final polish while Urban McLafferty handled additional placement and polish as well.

I worked with WIllow Hermoso on the layout for this area. In this shot, I built the cliffs in the background.

I worked with WIllow Hermoso on the layout for this area. In this shot, I built the cliffs in the background.

I worked with WIllow Hermoso on the layout for this area. In this shot, I built the cliffs in the background.

I worked with WIllow Hermoso on the layout for this area. In this shot, I built the cliffs in the background.

Most of this area was built by Steven Schaefer. I reworked the cliffs and terrain in the back and the rocks and terrain in the mounds in the foreground.

Most of this area was built by Steven Schaefer. I reworked the cliffs and terrain in the back and the rocks and terrain in the mounds in the foreground.

I also created a handful of the Colossi Corpses.  Corpses had a unique set of challenges. Colossus 01 is here.

I also created a handful of the Colossi Corpses. Corpses had a unique set of challenges. Colossus 01 is here.

I also created a handful of the Colossi Corpses. Colossus 03 is here. I liked this one the best of the corpses I worked on.

I also created a handful of the Colossi Corpses. Colossus 03 is here. I liked this one the best of the corpses I worked on.

I also created a handful of the Colossi Corpses. Colossus 04 is here. While all the corpses had challenges, this one turned out to be one of the easier to do thanks to the amount of green in his arena.

I also created a handful of the Colossi Corpses. Colossus 04 is here. While all the corpses had challenges, this one turned out to be one of the easier to do thanks to the amount of green in his arena.

Shadow of the Colossus - PS4 Trailer | E3 2017

SHADOW OF THE COLOSSUS – Paris Games Week 2017 Trailer | PS4

All Images are captured from a Base PS4 on retail code. Work is copyrighted by SIE and Bluepoint Games.

I worked has an Environment Artist/World Builder. I mainly modeled and laid out terrain, placed assets, and worked on collision.

Contributing Artists:
Urban McLafferty: https://www.artstation.com/urban3d
Alexis Boyer (Plant Guru): https://www.artstation.com/azii
Mak Malovic: https://www.artstation.com/makm
Willow Hermoso: https://www.artstation.com/hermosoleonard
Troy Mishler: https://troymishler.artstation.com/
Peter Rybkin: Final Polish Master
Steven Schaefer
Special Thanks to Elben Schafers and Mark Skelton.

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Daniel rose dan rose uncharted