I participated in the very first run of the Unreal World Budling Fellowship program in November 2022. The World Building Fellowship is a three week course where World Building in Unreal is discussed with exercises and a 3 week long project. For this project, we were given a prompt based on a D&D character sheet, where we rolled for categories like architecture, location, weather, surprise events, style, and more. I rolled Exterior Outpost or Cabin in a Beaux Arts architecture style featuring Decay and Metal with my choice of Art Style. It occurs during a Heat Wave at Night in the High Desert with some sort of Celestial Event. UE 5.0.3
I am responsible for:
-All World Building and Lighting
-Tiny Home, Solar Hot Water Heater, Water Tank (Models, UVs, Mask Textures, Layered Materials and Blends)
-Terrain Model (World Machine) and Master Material
Variety of Assets sourced from:
GameTextures: https://gametextures.com/
Quixel Megascans
Office Props Pack 1: https://sketchfab.com/3d-models/office-props-pack-1-bb3a271c6fb54f929eb677a314adad40
Countryside: https://www.unrealengine.com/marketplace/en-US/product/countryside-windmills-barns
Niagara Constellations: https://www.unrealengine.com/marketplace/en-US/product/niagara-constellations
Starry Sky: https://www.unrealengine.com/marketplace/en-US/product/starry-sky
Supermarket: https://www.unrealengine.com/marketplace/en-US/product/supermarket
Horror Dining Room: https://www.unrealengine.com/marketplace/en-US/product/horror-dining-room
Mid Journey was used for some concept exploration.