Oh Blender, My Blender

General / 14 October 2019

Over the course of the last few months, I have taken to learning Blender 2.8. It hasn’t really been chronicled on Journal From The Road too much. In fact, not much has. It’s been a busy summer. As summer turned to fall and school started up, I’ve traded one type of busy for another, far more fulfilling type of busy.

My asset pack is coming along mind you but much slower than anticipated. I blame the sweet combination of puppy, work, and a strong desire to play some games. GAMES ARE AWESOME! I kind of had forgotten how awesome mainlining a game could be.

Go play Control…what was I saying? Oh yea, Blender.

A Marmoset Toolbag render of my personal work titles “The Platform”. Modeled in Blender 2.8

I did a series of articles over on Medium for my friends at GameTextures detailing my experience with Blender and my transition over to it. A few of the GT team use Blender as their main modeling program and with all of the attention 2.8 has gotten (rightly so) it was a perfect series of articles for them. If you’re interested in that experience as well as a Post Mortem for “The Platform” then you’re going to want to check it out. I have all of the relevant links below.

There’s a lot of things on my mind right now that would make interesting content here at Journal, and it’s not just about my hope to freelance for clients again in 2020. I’m kicking around a few different things related to career and life stages, the difference in mindset from 23 to 33 (I’ll be 33 in November), my urge to live a bit more of a minimalist lifestyle in some respects, and why Fantasy Football makes me want to die this year. For the time being, I’m going to focus on my asset kit and students, but in the quiet moments I have while I’m on campus, I may just pop open my laptop and start writing.

Till next time, Dan.